Actions simulated
0
Table writes
0
Optimistic accuracy
100%
World entities
0
Parameters — edit me
Controls
Illustrative simulation. Reflects MUD's researched architecture (client-side optimistic EVM simulation, a World contract routing to namespaced Systems, a bitpacked relational Store, and a generic indexer syncing state back to clients), but action sizes, timing and the "overload" event are randomized for visualization — not live onchain data. The overload button caricatures the pre-MUD failure mode (zkDungeon-style single-key state sync collapsing under load) that MUD's Store/World redesign was built to fix. Part of The Onchain Experiment Atlas.