Loot Survivor · interactive mechanism simulation

Players pay an entry fee to start a run in Death Mountain. Every fight, obstacle, and death resolves fully onchain — permadeath ends the run and immutably updates the leaderboard. Fees split between the prize pool, treasury, and SURVIVOR buybacks. Golden Token holders play free.
Players pay LORDS / free w/ token Death Mountain onchain dungeon run Fee split buyback / pool / DAO SURVIVOR buyback 0.0 LORDS Permadeath 0 adventurers fallen Onchain leaderboard high score: 0 Prize pool 0.0 LORDS
Sessions played
0
Fees collected
0.0 LORDS
Adventurers fallen
0
Prize pool
0.0 LORDS
Parameters — edit me
25 LORDS
1.4/s
50%
5
Controls

Illustrative simulation. Mirrors Loot Survivor's researched design (pay-per-session entry fees, permadeath, immutable onchain leaderboard, Death Mountain ticket revenue funding SURVIVOR buybacks) and the "why it failed" concern that deterministic onchain logic invites solver/bot optimization — session counts and scores are randomized for visualization, not live onchain data. Part of The Onchain Experiment Atlas.